So, blender 32 bits is enought for do incredible renders hyperrealistics, I have 16GB for nothing actually, I bought that amount when working on Cinema 4D but now. Optimized, about 700.000 vertices (500MB RAM + 200MB Virtual), save 40MB and render 20 minutes aprox. Here you can find all Blender releases and their release notes, you can even download these old versions.However, for general use and production it’s recommended to always use the latest stable release. The current release process schedule aims at frequent and predictable releases. I have project of car with all pieces, the first 3 months wihout optimize about 3 millions of vertices (2.6GB ram + 4GB Virtual), save aprox 800MB and 12 hours of render 256 samples by CPU Quad core 3.6GHz. Blender Foundation periodically publishes official stable releases. I work on my laptop with 3GB and Dual Core of 2.3GHz and no problem for work with 2 - 3 millions of poligons/vertices but is hard to get that amount of vertices on big scene. With Cinema 4D yep, you need alot of RAM, 16GB + 48GB is not enought for Cinema 4D for a small render. If you optimize well your project then is not needed to much ram and vram. 16GB RAM, I have 16GB and never reached up to 4GB on big renders, like GPU the maximum I reached is 2.3GB of VRAM. ![]() I don't use ubuntu, only Windows, total I lost my time with youtube or programing in PHP/Java, why not with windows on renders looking squares? xD You can use a partition of 10GB only for ubuntu and render with blender.
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